BetaDwarf Careers


What does it mean to be a Dwarf?

It means it's more than a job.
We are looking for those devoted to becoming the best at what they do and never stop learning.
Those who are ready to take on any kind of challenge and contribute to the company vision.



We are always interested in hearing from talented individuals at greulich@betadwarf.com


Available positions:


Internships

Betadwarf is currently looking for talented and motivated Interns. As a intern at Betadwarf, it will be your job to work closely with the existing team to help create high quality content. We are looking for someone who longs to be part of a highly creative workflow and wants to take their craft to the next level. We treat our interns as regulars on the team from the get go, so you will be doing real work that has a high likelihood of ending up in game. As such, we hold our interns to the same high standards as everyone else in the company, so it's important you are passionate about working on games.

If this sounds like the place you want to start your career, please email greulich@betadwarf.com with your application including a cv, cover letter and portfolio.

Details: Internships are unpaid. We require all internships to be at least 3 months in length.
Current internship openings: All disciplines

3D Artist

3D Artist - Copenhagen

We are looking to add a 3D Artist to the team, one that has a burning interest and love for Stylized art and Games, someone that can help us push our visual style and help flesh out the world and races of Minion masters.

As a 3D artist for Betadwarf you will be working on high quality stylized characters and environment art, helping to create an immersive and colorful world with epic and unique experiences for our players.
You will often be creating your own 2D or 3D concepts and taking them all the way to finished ingame model. You will be part of a team of artists, programmers and designers whose goal is to make an epic and fun game experience for our playerbase. We value the fact that you are always willing to learn and receive feedback, but also willing to help push the quality bar of our games and come with your own ideas for improvement

You would primarily be working on our game Minion Masters, but possibly also on a future undisclosed title.


Responsibilities:

  • Taking an asset from concept to finished ingame model.
  • Creating assets that fit within the Betadwarf Art style.
  • Looking for ways to improve the game and its visuals

Requirements:

  • Experience with creating high quality sculpts in Zbrush, ideally in a stylized look.
  • Experience with stylized texturing, and an understanding of shade, color and light values.
  • A good understanding of silhouette and shape language.
  • Independence and good communication skills but you should also be someone who enjoys working in a team.
  • Being able to take and receive feedback in a constructive way.
  • Flexibility and willingness to help out were it's needed the most.
  • Fluent in written and spoken english.

Pluses:

  • Multiple years of experience in the games industry
  • Having shipped multiple titles.
  • Animation experience
  • 2D Illustration experience.
  • Worked in Substance painter and Maya.
  • Experience with Unity
  • Experience creating VFX
  • Have played our games

Please provide us with:

  • Resume
  • Portfolio witch strong examples of stylized assets, ideally with zbrush sculpts shown.

If you think you could be an Art Dwarf, send a mail to oxonium@betadwarf.com with a cover letter and the above.


Illustrious Imagineer & Painter of Pretty Pictures

Primary Minion Masters Illustrator / Concept Artist / 2D Artist - Copenhagen

Betadwarf is looking for an experienced Illustrator / Concept Artist that loves creating colourful, dynamic stylized art. The focus is on painting a window into the world of Minion Masters and beyond, to put the fantasy of the world and characters in the minds of players so they bring it with them in all of their interactions with our world. The goal is for you to bring your creativity and agency to the team, so you must be ready to take responsibility and help identify areas that could benefit from your talents. We want you to make your mark on our world and our team, and join a collaborative effort to raise the quality of the worlds we deliver to the players.
At Betadwarf you will join a team of skilled and companionable dwarves, continually trying to better themselves and each other while creating highly ambitious games.


Responsibilities:

  • As the primary 2D Artist on Minion Masters you will work closely with the Art Director and the rest of the art team to best present the content in game via card and splash art, and out of game via promo images (splash, store and marketing art), with the continued ambition of strengthening the games identity and visual universe.
  • Use your 2D Concept skills in collaboration with others to help the character, prop and environment concept phase (a primarily 3d pipeline), in an effort to find alternate and interesting new solutions with the ultimate goal of making our characters and worlds unique and memorable.
  • Shape the visual expression of Minion Masters Battle Passes, and iterate on existing content, to help make the game as cohesive as possible within the day to day requirements of a live game that is already in the hands of many tens of thousands of players.
  • Help the Minion Masters production pipeline wherever your awesome 2D skills can apply.
  • Any time not spent on Minion Masters will be spent assisting the pre-production of a yet unannounced project, where your concepting skills will be utilized to their fullest, and your passion for stylized fantasy worlds can really shine; both in regards to mood, character and environment concept art.

Requirements:

  • A kickass portfolio showcasing great stylized art.
  • 2+ years working in the games industry in relevant 2D jobs.
  • Strong understanding of composition, perspective and illustrative storytelling
  • Experience working in a collaborative team environment and handling multiple tasks simultaneously.
  • Agile mindset that can handle task priorities shifting because of live demands.
  • Thrive on critical feedback and input from multiple perspectives.
  • A passion for playing and making games.

Pluses:

  • Experience making card art for ccg-style games.
  • A good eye for graphic design.
  • Professional splash art experience.
  • Unity 3D experience.
  • Experience concepting for, or otherwise working on, top-down games.

What we Need from you:

  • A link to your portfolio.
  • Resume.
  • Cover letter is not required, but will be read and factored in.

If you think you could be an Art Dwarf, send a mail to stefan@betadwarf.com with the above.


Engineer of Seniority and Wonderful Systems

Senior Software Engineer - Copenhagen

If you’re looking for a highly challenging environment to make a multitude of systems, you’re the Dwarf for us!
At BetaDwarf you will join a team of skilled and companionable Dwarves to create highly ambitious games.


Responsibilities:

  • Contribute to the development and discussions surrounding overall system architecture.
  • Collaborate with designers, artists, and engineers to develop and refine key systems for multiple game titles.
  • Design, implement and develop tools for designers and artists.
  • Maintain tools for performance, stability, and error-free operation.
  • Identify and resolve pipeline issues and pursue opportunities for workflow improvements.

Requirements:

  • Advanced understanding of C#
  • A minimum of 5 years’ application programming experience
  • Experience working with Unity
  • Able to communicate with non-technical team-members
  • Experience working in a collaborative team environment and handling multiple tasks simultaneously
  • Service-oriented attitude with an eye for efficiency and workflow
  • Advanced understanding of game content pipeline and tools
  • Strong debugging skills

Pluses:

  • Familiar with state-of-the-art rendering techniques, shader development and graphics hardware and API’s
  • Detailed knowledge of animation, camera control, and lighting
  • C++, WPF, Javascript, or other languages
  • Experience shipping multiple game titles
  • Interest in workflow automation
  • Well versed in software engineering principles
  • Agile development experience
  • Experience with Multiple platforms
  • Grand Master Minion Masters player.

If you think you could be a Dwarf, send a mail to greulich@betadwarf.com with a cover letter, CV and examples of possible previous work.


Engineer of Seniority and Bigger Platforms

Senior Software Engineer - Copenhagen

If you’re looking for a highly challenging environment to make a multitude of systems, you’re the Dwarf for us!
At BetaDwarf you will join a team of skilled and companionable Dwarves to create highly ambitious games.


Responsibilities:

  • Contribute to the development and discussions surrounding overall system architecture.
  • Collaborate with designers, artists, and engineers to develop and refine key systems for multiple game titles.
  • Design, implement and develop tools for designers and artists.
  • Maintain tools for performance, stability, and error-free operation.
  • Prepare, convert and deploy Minion Masters to a multitude of platforms.

Requirements:

  • Advanced understanding of C#
  • A minimum of 5 years’ application programming experience
  • Experience working with Unity
  • Able to communicate with non-technical team-members
  • Experience working in a collaborative team environment and handling multiple tasks simultaneously
  • Service-oriented attitude with an eye for efficiency and workflow
  • Advanced understanding of game content pipeline and tools
  • Strong debugging skills

Pluses:

  • Familiar with state-of-the-art rendering techniques, shader development and graphics hardware and API’s
  • Detailed knowledge of animation, camera control, and lighting
  • C++, WPF, Javascript, or other languages
  • Experience shipping multiple game titles
  • Interest in workflow automation
  • Well versed in software engineering principles
  • Agile development experience
  • Experience with Steam, Xbox, Playstation
  • Grand Master Minion Masters player.

If you think you could be a Dwarf, send a mail to greulich@betadwarf.com with a cover letter, CV and examples of possible previous work.


Producer

Producer - Copenhagen

BetaDwarf Entertainment is looking for a passionate producer to join us on a fast-paced journey involving Minion Masters - the hybrid RTS card game with over a million players.

Recently launched out of Early Access on Steam and onto Xbox One, the game’s team is growing rapidly, and needs devoted souls that can bring it across the world.

We offer a unique work environment with an extraordinary organizational structure, challenging problems and ambitious colleagues (who don’t always wear pants).

The ideal candidate is highly skilled, excels when working in a team and ambitious to the point of fanaticism.


Responsibilities:

  • Manage rapid releases for a Live Ops game
  • Optimize and maintain smooth pipeline in production
  • Define feature requirements, estimate resource needs and plan agile development
  • Assist developers with administrative and organizational tasks as necessary.
  • Directly coordinate and partake in QA of rapid updates.
  • Create a development environment to make us the most efficient Dwarves!

Requirements:

  • 5 years game development experience
  • Lead/Management experience on at least 1 shipped game title
  • Extensive prioritization and planning experience
  • Being calm and deliberate in a highly dynamic development environment
  • Ability to communicate effectively and frequently with developers, leadership and external partners.
  • Powerful sense of responsibility and passion for creating the best product.
  • Strong “Get Stuff Done” mentality

Pluses:

  • Experience shipping multiple game titles
  • Experience working in a collaborative team environment and handling multiple tasks simultaneously
  • Agile development experience
  • Experience with PC, Xbox, Playstation.
  • Grand Master Minion Masters player.
  • QA/testing or game development experience

If you think you could be a Dwarf, send a mail to greulich@betadwarf.com with a cover letter, CV and examples of possible previous work.